case file / Security systems / anti-cheat infrastructure
SentinelAC
AI-assisted anti-cheat and detection infrastructure for multiplayer game environments.
SentinelAC combines telemetry collection, heuristic detection, backend enforcement, and machine-learning experimentation through AI Internal-Cheat Detection (AIICD). The work spans client/server security assumptions, event pipelines, false-positive tradeoffs, and other detection workflows.
architecture sketch
Node 01
Game telemetry
Node 02
Detection services
Node 03
AIICD analysis
Node 04
Operator review
evidence
Pattern detection systems
AIICD machine-learning experiments
Review and moderation workflow