Anti-cheat and moderation tools
SentinelAC
A security project for collecting gameplay signals, reviewing suspicious behavior, and supporting server-side enforcement.
SentinelAC grew out of FiveM server work. I built around the hard parts that matter in practice: what the client can and cannot be trusted to report, how detections get reviewed, and how to avoid turning every unusual action into an automatic ban.
Node 01
Game server
Node 02
Detection rules
Node 03
Review panel
Node 04
Staff action
Pattern detection rules
AIICD experiments
Review tools for staff
Tools Used
Development Challenges
Writing detection rules that are useful without being reckless.
Keeping server state, player reports, and review actions connected.
Making the configuration understandable for people running the server.
What I Took From It
The project gave me practical experience with adversarial users, noisy data, staff review, and the tradeoffs behind enforcement decisions.
Media
Detection dashboard screenshot
AIICD experiment capture
Operator review flow video